| First Start | Installation | Network Play | Configuration | FAQ | Redistribution | 
| Armagetron Advanced Version | Protocol Versions supported | 
| 0.2.0 - 0.2.4 | 0 | 
| 0.2.5.x | 0 - 2 | 
| 0.2.6 - 0.2.7.0 | 3 | 
| 0.2.7.1 | 4 | 
| 0.2.8.0_beta1 | 6 | 
| 0.2.8.0_beta2 | 7 | 
| 0.2.8.0_beta3 | 8 | 
| 0.2.8.0_beta4 | 9 | 
| 0.2.8.0_rcX | 10 | 
| 0.2.8.0 | 11 | 
| 0.2.8.2 | 13 | 
| 0.2.8.3 | 16 | 
| Protocol Version | New Features | 
| 1 | Protocol version control | 
| 2 | Instant win zone and limited usability of brakes | 
| 3 | Chat control( silencing and kick voting ) | 
| 4 | Fixed the rip bug, clients sent game time of cycle commands | 
| 5 | new cycle sync code: server sends more data to identify which client command was last executed. Shaped arenas and non-rectangular turns added. | 
| 6 | Client support for server formatted chat messages. | 
| 7 | Doublebind countermeasures. Proper cycle speed and acceleration handling and syncing. | 
| 8 | Server bugfix: turns that were accepted from the client, but not yet executed, are not claimed to be executed in sync messages. | 
| 10 | New server controlled voting items to add voting items that only require code on the server (code was broken and is no longer used). | 
| 11 | No actual change, just the bump to 0.2.8. | 
| 12 | Again, no actual change to be found. Z-Man wonders why. | 
| 13 | Spectators can now be visible and chat, clients no longer send redundant brake commands. | 
| 14 | Clientside lag compensation and server controlled ping charity, fullscreen messages. | 
| 15 | Player authentication, new fixed version of the server controlled vote items. | 
| 16 | Bugfix: clients no longer get confused if they have to move a cycle backwards during a sync from the server. | 
Note: Some protocol versions were only available in CVS/SVN/BZR, so not every protocol version corresponds to a Armagetron Advanced version. Likewise, not every version had a network protocol change.
This document was created by Manuel Moos
Last modification: 2025-04-23
| First Start | Installation | Network Play | Configuration | FAQ | Redistribution |